All Last Flag game modes. Capture the Flag, Quick Play, Bot Training and datamined unreleased modes including Speed Mode and Team Fight.
Capture the Flag is Last Flag's main competitive mode. Two teams of 5 each pick 1 of each character in 30 seconds, hide their flag in 60 seconds and hunt the enemy flag using Radar Tower scans every 18 seconds. Each captured tower cuts respawn time by 2 seconds. Overtime compresses flag placement to just 5 seconds.
Quick Play is Last Flag's casual mode using the same Capture the Flag ruleset with relaxed skill-based matchmaking and no competitive ranking impact. Backfill for disconnected players may be enabled. The same character restrictions, hide-hunt-capture flow and timers apply as in ranked. Recommended for new players learning the format.
Bot Training is Last Flag's practice mode against AI opponents. Bots play 6 of the 9 characters (not Banshee, Skyfire or Knives) and can switch character up to 2 times per match with an 11% chance after each respawn. Bots ping every 90 seconds minimum, respond to teammate pings within 6500 distance and use all game mechanics including abilities.
Speed Mode is an unreleased game mode found in Last Flag's configuration files alongside Classic and Team Fight modes. Based on its name and placement in the mode list, Speed Mode likely features compressed match timers and faster-paced gameplay for quicker session lengths compared to the standard Capture the Flag format.
Team Fight is an unreleased game mode found in Last Flag's configuration files alongside Classic and Speed modes. Based on its name, Team Fight likely shifts the primary objective from flag capture to direct team-versus-team combat, with a focus on eliminations over the standard hide-hunt-defend format.