All Last Flag weapons with damage values, fire rates, headshot multipliers and combat tips. Covers Throwing Knives, Dual Axes, Shotgun, Marksman Rifle, Acid Launcher, War Bow, Grenade Launcher, Flamethrower and Assault Rifle.

Knives' loadout is a pair of Daggers: a melee primary dealing 40 damage at 2 m range, and a Dagger Throw alt-fire dealing 10 damage per dagger. Stealth attacks no longer deal bonus damage (removed in 1.0.2). Thrown daggers travel in a straight line with faster speed (reworked in 1.0), and she now deals bonus damage to Cashbots on both primary and throw.

The Dual Axes are Lumberjack's weapons with a 3-tier combo: Light attacks deal 45 damage, Heavy attacks deal 60 damage and a Combo Finisher after 4 consecutive hits deals 100 damage for a maximum 280-damage full combo. The Axe Throw on a 0.75s cooldown has a return pull that drags enemies into melee range and now breaks Roadie's Shield on pullback (1.0.2).

The Shotgun is Bounty Hunter's primary weapon, dealing 6 damage per pellet with +3 extra on headshots (9 per pellet) from a 6-round magazine (increased from 4 in 1.0.2). Improved range and midrange effectiveness in 1.0.2. The Killer Buff passive activates for 10 seconds after a kill, raising body shots to 9 and headshots to 12 per pellet. The Unload alt-fire deals 16 damage with up to 2200-unit knockback impulse.

The Marksman Rifle is Scout's semi-automatic primary weapon, dealing 35 damage per shot with a 1.6x headshot multiplier (56 on headshot) and a 0.38s fire delay. Body DPS is approximately 92, headshot DPS approximately 147. Four headshots deal 224 total damage, enough to eliminate any 200 HP character.

The Acid Launcher is Arsenal's primary weapon, firing projectiles that deal 24 direct-hit damage and 15 AoE splash. On hit it creates an acid puddle dealing 9 damage every 0.3 seconds (30 DPS) for 7 seconds, up to 210 total per puddle. In Healer mode Arsenal swaps it for a 45 HP healing beam with 400 homing radius.

The War Bow is Banshee's charge-based weapon with three draw tiers: Quick Shot (25 damage), Half Draw (42) and Full Draw (60 damage in 0.6 seconds). The 1.5x headshot multiplier means a fully-charged headshot deals 90 damage. ADS mode activates after standing still for 0.6 seconds, reducing draw time to 0.27 seconds.

The Grenade Launcher is Roadie's primary weapon with built-in homing: 1500 tracking radius and 5000 homing strength. Direct hits deal 35 damage, splash deals 20 damage with a 0.3s fire delay. The homing makes it reliable against moving targets and especially effective when paired with Magnet Grenade to cluster enemies first.

The Flamethrower is Skyfire's heat-scaling weapon with three damage stages: 5 per tick at base, 7 per tick at 20% heat and 11 per tick at 40% heat. Two Molten Chunk alt-fire shots (0.30 heat each) instantly reach Stage 3. Overheating triggers a 1.5-second forced cooldown. Short range but highest sustained close-range DPS.

The Assault Rifle is Tango's fully automatic primary weapon, firing every 0.215 seconds (approximately 4.65 rounds per second). Each shot deals 20 damage with a 1.4x headshot multiplier (28 on headshot), giving roughly 93 body DPS and 130 head DPS. Consistent output rewards tracking aim and benefits from Tango's 240 HP for sustained trades.