All weapons and their stats - damage, fire rate, range, recoil patterns and recommended loadouts.

Knives' primary weapon. Fast projectiles with a heavy alt-fire, a stealth damage bonus and a high Cashbot modifier.

Lumberjack's melee weapons - a full combo system with light, heavy and finisher attacks plus ranged axe throw.

Bounty Hunter's pellet-based firearm - consistent per-pellet damage with a weak spot bonus and Killer Buff synergy.

Scout's primary weapon. 35 damage per shot with a 1.6x headshot multiplier.

Arsenal's primary weapon - projectile launcher that creates persistent acid puddles dealing 30 DPS over 7 seconds.

Banshee's charge-based bow - three damage tiers from 25 to 60, completely silent, with a faster ADS mode.

Roadie's homing explosive launcher - 35 direct/20 splash damage with 1500-radius projectile tracking.

Skyfire's heat-scaling weapon - damage increases from 5 to 11 per tick across three heat stages.

Tango's primary weapon. Fully-automatic, fires every 0.215s with a 1.4x headshot multiplier.