Core gameplay systems - flag capture, economy, upgrades, scoring, respawns and combat mechanics.
The core mechanic - hide your flag in 60 seconds, hunt the enemy's, then defend your capture.
The team economy system - kill Cashbots for shared currency to buy ability upgrades mid-match.
Strategic control points that reveal flag locations every 18 seconds, reduce respawn timers and serve as spawn points.
Third-person 5v5 combat with downed state, finishing moves, teleport invulnerability and execution healing.
How ultimate abilities charge - activation cost, point sources and the passive/active economy.
How to build a team - one of each character, flexible roles and communication tools.