Last Flag game mechanics explained. Flag capture rules, Cashbot economy, Radar Tower system, combat stats, ultimate charging and team composition guides.
Flag Capture is the core objective in Last Flag. After 30 seconds of character selection, one player per team hides their flag in 60 seconds. Teams then capture Radar Towers for 18-second location scans, hunt the enemy flag and defend their capture point. Flag pickup and return each take 3 seconds. Overtime compresses placement to 5 seconds. Pings fire every 5 seconds (every 2 seconds near the flag) and escalate to 1-second intervals after 60 seconds.
The Cashbot Economy is Last Flag's mid-match progression system. Killing Cashbot NPCs earns team-shared currency that each player spends individually on ability upgrades. Dynamite Cashbots have 130 HP. Knives deals 1.75x and Lumberjack 1.5x damage to them. The Money power-up grants 750 cash instantly; MoneyLeech adds +100 per kill for 90 seconds.
Radar Towers are the 3 control points on every Last Flag map (A, B, C lanes). Each captured tower reveals a flag location cell every 18 seconds, reduces team respawn time by 2 seconds and acts as a spawn point with 2.5-second teleport invulnerability. Holding all 3 towers gives 3x the scan rate and 6 seconds off respawn.
Last Flag's combat is third-person 5v5 with a maximum of 1 of each character per team. Players enter a downed state when HP reaches zero. Finishing moves heal the attacker for 100 HP if they are below 20% health. Base movement stats: 600 walk speed, 885 sprint, 1350 slide and 150 stamina shared across all characters.
Every character in Last Flag has an ultimate ability requiring 600 points to activate. Points accumulate through actions: downing an enemy earns +75, stealing the flag +100, returning your flag +125 (highest single action) and each damage point dealt adds 0.2 points. A small passive trickle (+5 per tick) is configured but currently marked as not hooked up in the game data. UltimateBoost power-up increases charge rate by 50% for 60 seconds.
Last Flag enforces one of each character per team across 5 slots, chosen from 9 characters. Players can switch mid-match from the Green Room with upgrades carrying over. Communication uses proximity voice chat (audible to enemies) and a private team radio. HP ranges from 170 (Banshee) to 290 (Lumberjack), shaping role selection.