Radar Tower Strategy
guidesUpdated 2026-04-03
Advanced tower control - respawn reduction stacking, scan timing and tower-based ultimate charging.
★Show Program4 Acts
- ●ACT 01Overview
- ●ACT 02Scan Timing & Intel
- ●ACT 03Respawn Advantage
- ●ACT 04Towers & Ultimate Charging
★Act 01
Overview
Tower control stacks: 18s scans, 2s respawn reduction per tower, +10s flag placement per tower and 2.5s teleport invulnerability on spawn. All 3 towers gives 6s faster respawns, +30s flag time and 3x the scan rate.
★Act 02
Scan Timing & Intel
- Each tower reveals a flag cell every 18 seconds. Three towers = a cell eliminated every 6 seconds on average.
- Two towers still gives a cell every 9 seconds, which narrows the search area quickly.
★Act 03
Respawn Advantage
- Each captured point: -2s respawn. Three points: -6 seconds off respawn timer.
- Combined with tower spawn points, your team re-enters the fight faster AND closer to the action.
- The 2.5-second teleport invulnerability means tower spawns are safe - enemies can't camp your spawn.
★Act 04
Towers & Ultimate Charging
- Capturing a tower: +50 ultimate points.
- Returning your flag: +125 points. Defending near towers and returning the flag is good for ult charge.
- Downing enemies: +75 points per down. Tower fights generate a lot of ult charge for both teams.
★Take a Bow★