Flag Capture
mechanicsUpdated 2026-04-03
The core mechanic - hide your flag in 60 seconds, hunt the enemy's, then defend your capture.
★Star CardProfile
Presenting
Flag Capture
TypeCore Mechanic
Character Selection30 seconds
Flag Placement60 seconds
Flag Pick Up Time3 seconds
Flag Return Time3 seconds
Overtime Duration5 seconds
Flag Reveal Cell18 seconds
End of Card★
★Show Program5 Acts
- ●ACT 01Overview
- ●ACT 02Hide Phase
- ●ACT 03Hunt Phase
- ●ACT 04Capture Phase
- ●ACT 05Overtime
★Act 01
Overview



★Act 02
Hide Phase
After 30 seconds of character selection, one designated player per team has 60 seconds to hide the team's flag. The flag must remain partially visible. Each captured control point adds +10 seconds to the placement timer and each neutral point adds +5 seconds. The placement pauses and resets after 5 seconds if the carrier stops.
Tutorial: Hide Your Flag
★Act 03
Hunt Phase
Once flags are placed, combat begins. Players capture Radar Towers that reveal flag locations every 18 seconds. Each captured tower reduces respawn time by 2 seconds. The flag ping system starts with a 2.5s delay, then pings every 5 seconds (escalating to 2s then 1s after 60 seconds). A golden proximity tone grows louder near the flag.
Tutorial: Finding the Flag
★Act 04
Capture Phase
When a team retrieves the enemy flag and brings it to a capture point, they must defend it. If the enemy reclaims the flag, it returns to its hidden position. The flag pickup interaction takes 3 seconds and returning a flag also takes 3 seconds.
Tutorial: Planting the Flag
★Act 05
Overtime
In overtime, flag placement time drops to 5 seconds instead of the normal 60. A successful flag capture in overtime results in instant victory. The pinging system escalates to 1-second intervals.
Tutorial: Defending the Flag
★Take a Bow★