Combat Mechanics
mechanicsUpdated 2026-04-03
Third-person 5v5 combat with downed state, finishing moves, teleport invulnerability and execution healing.
★Star CardProfile
Presenting
Combat
PerspectiveThird-Person
Players5v5
Max Same Character1 per team
Teleport Invuln.2.5 seconds
Execution Heal100 HP (at 20%)
Debuff Remove2 seconds
End of Card★
★Show Program5 Acts
- ●ACT 01Overview
- ●ACT 02Downed State & Execution
- ●ACT 03Base Movement Stats
- ●ACT 04Health Regeneration
- ●ACT 05Speed Chevrons
★Act 01
Overview
Last Flag is a third-person 5v5 hero shooter. Each team can only have 1 of each character. After teleporting (via towers or portals), players have 2.5 seconds of invulnerability. Debuffs can be removed after 2 seconds.
★Act 02
Downed State & Execution




★Act 03
Base Movement Stats

- Walk Speed: 600
- Sprint Speed: 885
- Slide Speed: 1350
- Crouch Speed: 450
- Jump Velocity: 900
- Glide Speed: 1600 (gravity: 200)
- Stamina: 150 (regen: 7/tick, cooldown: 3.5s after use)
- Speed Boost Recharge: 8 seconds
★Act 04
Health Regeneration
All characters have passive health regen that starts after 6 seconds without taking damage. Regen ticks every 2 seconds, healing 2.5% of max HP per tick. Taking damage resets the 6-second delay. Low health threshold is 30% of max HP.
★Act 05
Speed Chevrons
Speed chevrons are map pickups that grant a 5-second speed boost: +50% walk, sprint and slide speed. Sprint speed goes from 885 to 1327 with a chevron active.
★Take a Bow★