Last Flag Dual Axes
weaponsUpdated 2026-04-24
The Dual Axes are Lumberjack's weapons with a 3-tier combo: Light attacks deal 45 damage, Heavy attacks deal 60 damage and a Combo Finisher after 4 consecutive hits deals 100 damage for a maximum 280-damage full combo. The Axe Throw on a 0.75s cooldown has a return pull that drags enemies into melee range and now breaks Roadie's Shield on pullback (1.0.2).
★Star CardProfile
Presenting
Dual Axes

★ Headshot
TypeMelee + Throw
UserLumberjack
Light Attack45 damage
Heavy Attack60 damage
Combo Finisher100 damage
Throw Cooldown0.75s
Cashbot Modifier1.5x
End of Card★
★Show Program3 Acts
- ●ACT 01Overview
- ●ACT 02Axe Throw
- ●ACT 03Combo Tips
★Act 01
Overview
The Dual Axes are Lumberjack's primary weapons featuring a full combo system. Light attacks deal 45 damage, heavy attacks deal 60 damage and after 4 consecutive hits, a combo finisher deals 100 damage. The combo windows are tight: 0.3s for light and 0.6s for heavy. Lumberjack also deals 1.5x damage to Cashbots.
★Act 02
Axe Throw
The axe throw gives ranged capability on a 0.75s cooldown. Thrown axes pull back from stuck surfaces and pull on return, dragging enemies toward Lumberjack. Pullback now breaks Roadie's Shield (added in 1.0.2). Useful for yanking ranged characters into melee range and countering Shield users.
★Act 03
Combo Tips
- Full combo: Light x4 + Finisher = 45+45+45+45+100 = 280 damage.
- Heavies deal 60 per hit vs 45 for lights. Mix in heavies when you need burst damage but the finisher always requires 4 hits first.
- Axe throw pull drags escaping enemies back into melee range and breaks Roadie's Shield on return (1.0.2).
★Take a Bow★







