Last Flag Graffiti
Graffiti is an upcoming Last Flag contestant discovered in the 1.0.2 build's pak files. Two abilities have been datamined: ColorBackDash (a paint-themed back-dash) and PinwheelGrenade (a pinwheel grenade with trail VFX). No JSON config with HP/Stamina values exists yet — Graffiti is earlier in development than Dynamite. Asset paths and gameplay cue tags confirm active development.
- ●ACT 01Overview
- ●ACT 02Trailer
- ●ACT 03Known Abilities (from game files)
- ●ACT 04All Datamined Assets
- ●ACT 05Theme & Kit Speculation
- ●ACT 06Release Status
- ●ACT 07FAQ
Overview
pakchunk0-WindowsClient.ucas) as of the 1.0.2 build (April 2026). Unlike Dynamite (which has a dedicated JSON config with HP and stamina values), Graffiti only exists as ability gameplay cues and VFX assets inside the packed game data — no hero blueprint, no pawn data, no UI portrait, and no JSON config file.This puts Graffiti at an earlier stage of development than Dynamite. The two confirmed abilities and their asset structure confirm the character is actively being built. If you're searching for "Last Flag Graffiti", "Last Flag new character", "Last Flag upcoming contestants" or "Last Flag 11th contestant", you're in the right place.
Trailer
Known Abilities (from game files)
Two abilities have been identified through gameplay cue tags and asset paths in the 1.0.2 pak files:
1. ColorBackDash (Back-Dash)
- Gameplay Tags:
GameplayCue.Ability.Graffiti.BackDash.Activate.Local,GameplayCue.Ability.Graffiti.BackDash.Activate - Assets:
GCN_ColorBackDash_Activate_Local(local VFX),GCN_ColorBackDash_Activate_NotLocal(networked VFX for other players) - Asset Path:
/ShooterCore/GameplayCues/Abilities/Graffiti/ - The "Color" prefix in the internal name suggests a paint or color-themed visual effect on the dash — consistent with the Graffiti theme.
2. PinwheelGrenade
- Gameplay Tags:
GameplayCue.Ability.Graffiti.PinwheelGrenade.StartAim - Assets:
GCN_PinwheelGrenade_Aim(aiming/charging state) - VFX:
T_Pinwheel_Trailat/ShooterCore/VFX/Particles/Graffiti/Grenade/ - Additional material instances found at
Graffiti/PinweelGrenade/T__TrailShared/MaterialInstancesUnlits/ - A pinwheel grenade with a visible trail effect. The "StartAim" tag suggests a charge-up or aimed throw mechanic rather than a simple toss.
No damage values, cooldowns or upgrade paths have been found. These abilities exist only as GameplayCue blueprints and particle effects, not as fully configured gameplay abilities with stat tables.
All Datamined Assets
Complete list of Graffiti-related assets found in the 1.0.2 build:
| Asset | Type | Notes |
|---|---|---|
GCN_ColorBackDash_Activate_Local | Gameplay Cue | Back-dash ability — local player VFX |
GCN_ColorBackDash_Activate_NotLocal | Gameplay Cue | Back-dash ability — other players see this |
GCN_PinwheelGrenade_Aim | Gameplay Cue | Pinwheel grenade aiming state |
T_Pinwheel_Trail | Texture (VFX) | Trail effect for pinwheel grenade |
For comparison, Dynamite has significantly more assets: a full hero blueprint (B_Hero_Dynamite), pawn data, UI data, skeletal mesh (SKM_Player_Dynamite), and a JSON config with stats. Graffiti has none of these yet.
Theme & Kit Speculation
The name "Graffiti" combined with the "Color"-prefixed abilities points to a street-art / paint-themed contestant. Possible design directions:
- A mobile skirmisher whose ColorBackDash lets them disengage quickly while leaving a paint trail or debuff zone behind.
- A zoning character with the PinwheelGrenade creating area-denial through spinning paint explosions.
- A creative disruptor who uses colour/paint to obscure vision, mark enemies or buff zones — fitting the Graffiti street-art identity.
The back-dash + grenade combination suggests a hit-and-run playstyle: throw the grenade, engage, then dash out. This is speculation based on asset names and the thematic context — official ability details have not been published by Night Street Games.
Release Status
Given the early asset state, Graffiti is likely further out from release than Dynamite. This page will be updated as soon as stat data, key art or an official reveal appears.
FAQ
- Can I play Graffiti right now? No. The character has no hero blueprint, no pawn data and cannot be selected in any mode.
- Is this the same as Dynamite? No. Graffiti and Dynamite are separate characters at different development stages. Dynamite has a JSON config with stats (130 HP, 100 Stamina); Graffiti has only ability VFX so far.
- How was this found? By extracting string data from the compiled pak files (
pakchunk0-WindowsClient.ucas/utoc) in the 1.0.2 build using binary analysis tools. - Will Graffiti definitely be released? Datamined assets indicate active development, but characters can be cut or reworked. Nothing is confirmed until Night Street Games announces it.
- Does this make 11 contestants total? If both Dynamite and Graffiti ship, the roster would go from 9 to 11.








