★Star CardProfile
Presenting
Skyfire
RoleOffensive / High Mobility
WeaponFlamethrower
Health200
Stamina150
Sprint Boosts1
ComplexityHigh
End of Card★
★Show Program4 Acts
- ●ACT 01Overview
- ●ACT 02Weapon - Flamethrower
- ●ACT 03Abilities
- ●ACT 04Strategy & Tips
★Act 01
Overview
Skyfire is an offensive character in Last Flag with high vertical mobility. She has 200 HP, 150 Stamina and 1 sprint boost. Her flamethrower scales damage with heat buildup, and her jetpack (425 fuel) gives her constant air access. Her kit includes Molten Chunks, Chain Anchors, Vermillion Bird and the Redeemer Joyride rocket ultimate.
★Act 02
Weapon - Flamethrower
Primary - Flamethrower: Heat-scaling damage in three stages:- Base: 5 damage per tick
- Stage 2 (at 20% heat): 7 damage per tick
- Stage 3 (at 40% heat): 11 damage per tick
Alt-Fire - Molten Chunk: Lobbed projectile, charge time 0.35s. Adds 0.30 heat per shot. Direct hit 35 damage, splash 20 damage (350 radius). Creates fire pool: 350 radius, 4s, 6 damage/tick every 0.3s.
★Act 03
Abilities
Jetpack (Passive): Free flight with 425 fuel. Burns 4.5/tick, refills at 5/tick (1s cooldown before refill starts). Minimum 1 fuel to activate.
Vermillion Bird: Summons a firebird. Cooldown 30s, drops to 25s at Level 2. Lifetime 6s, upgrades to 8s at Level 3. Deals 2 periodic damage + 5s DoT. 3s blind in 1000 radius. Level 3: explosion on impact.
Chain Anchor: Area lockdown. Cooldown 20s (all levels). 50 HP, 6s lifetime. Radius 700, upgrades to 1000 at Level 3. Slows enemies: 60% walk, 50% jump. Level 2: multiple targets.
Fire Launch: Jetpack boost. Cooldown 6s, impulse 800. Explosion: 400 radius, 10 damage. Costs 49 fuel. Level 2: fire pool (300 radius, 5s, 4 dmg/tick, upgrades to 12 at Level 3).
Redeemer Joyride (Ultimate): Mounts the jetpack as a missile. Duration 6s (all levels). Walk speed 2.1x. Explosion: 1000 radius, 80 splash damage. Level 2: pulls enemies (0.3s). Level 3: explosion pool (10s, 8 dmg/tick). Level 4: fire trail (10s, 1 dmg/tick).
★Act 04
Strategy & Tips
- Molten Chunk adds 0.30 heat per shot. One chunk already reaches Stage 2 (20% heat), two chunks reach Stage 3 (40% heat, 11 dmg/tick).
- Redeemer Joyride at 2.1x walk speed covers a lot of ground. Explode into a group for 80 splash damage in 1000 radius.
- Jetpack burns 4.5/tick and refills at 5/tick. Pulsing it gives long airtime.
- Chain Anchor slows enemies by 60% walk and 50% jump. Drop it, then flame them at Stage 3 heat.
- Fire Launch costs 49 fuel. Keep at least 50 in reserve for emergency repositioning.
- Vermillion Bird blinds for 3s in 1000 radius. Fire it into a group before your team pushes in.
★Take a Bow★








