★Star CardProfile
Presenting
Skyfire
RoleOffensive / High Mobility
WeaponFlamethrower
Health200
Stamina150
ComplexityHigh
End of Card★
★Show Program4 Acts
- ●ACT 01Overview
- ●ACT 02Weapon - Flamethrower
- ●ACT 03Abilities
- ●ACT 04Strategy & Tips
★Act 01
Overview
Skyfire is an offensive character in Last Flag with high vertical mobility. She has 200 HP and 150 Stamina. Her flamethrower scales damage with heat buildup, and her jetpack (425 fuel) gives her constant air access. Her kit includes Molten Chunks, Chain Anchors, Vermillion Bird and the Redeemer Joyride rocket ultimate.
★Act 02
Weapon - Flamethrower
Primary - Flamethrower: Heat-scaling damage in three stages:- Base: 5 damage per tick
- Stage 2 (at 20% heat): 7 damage per tick
- Stage 3 (at 40% heat): 11 damage per tick
Alt-Fire - Molten Chunk: Lobbed projectile, charge time 0.35s. Adds 0.30 heat per shot. Direct hit 35 damage, splash 20 damage (350 radius). Creates fire pool: 350 radius, 4s, 6 damage/tick every 0.3s.
★Reel
Abilities in Action
Primary
Secondary
Ultimate
★Act 03
Abilities
Jetpack (Passive): Free flight with 425 fuel. Burns 4.5/tick, refills at 5/tick (1s cooldown before refill starts). Minimum 1 fuel to activate.
Chain Anchor (Primary): Area lockdown. Cooldown 20s (all levels). 50 HP, 6s lifetime. Radius 700, upgrades to 1000 at Level 3. Slows enemies: 60% walk, 50% jump. Level 2: multiple targets. 1.0 change: no longer interrupts the target's current action, and now chains targets more quickly so enemies can't slip out of the zone.
Flame Launch (Secondary): Jetpack boost on 6s cooldown, impulse 800, costs 49 fuel. Explosion: 400 radius, 10 damage. Level 2: fire pool (300 radius, 5s, 4 dmg/tick, upgrades to 12 at Level 3). 1.0 additions: now knocks back nearby enemies, and Skyfire can move horizontally in the air during Launch for much finer mid-air positioning.
Rocket Joyride (Ultimate): Mounts the jetpack as a missile. Duration 6s (all levels), deploy 0.75s. Walk speed becomes 3.1x normal while riding. Explosion: 1000 radius, 80 splash damage. Level 2: pulls enemies (0.3s). Level 3: explosion pool (10s, 8 dmg/tick). Level 4: fire trail (10s, 1 dmg/tick).
Vermillion Bird: Summons a fiery bird. Cooldown 30s, lowered to 25s at Level 2. Lifetime 6s, upgrades to 8s at Level 3. Deals 2 periodic damage over 5s and blinds enemies for 3 seconds in a 1000 radius. Level 3: explodes on impact.
★Act 04
Strategy & Tips
- Molten Chunk adds 0.30 heat per shot. One chunk already reaches Stage 2 (20% heat), two chunks reach Stage 3 (40% heat, 11 dmg/tick).
- Redeemer Joyride at 3.1x walk speed covers a lot of ground fast. Explode into a group for 80 splash damage in 1000 radius.
- Jetpack burns 4.5/tick and refills at 5/tick. Pulsing it gives long airtime.
- Chain Anchor slows enemies by 60% walk and 50% jump. Drop it, then flame them at Stage 3 heat.
- Fire Launch costs 49 fuel. Keep at least 50 in reserve for emergency repositioning.
- Vermillion Bird blinds for 3s in 1000 radius. Fire it into a group before your team pushes in.
★Take a Bow★







