★Star CardProfile
Presenting
Knives

★ Headshot
Real NameShin Soo-Jin
NationalitySouth Korean
RoleAssassin / Stealth
WeaponThrowing Knives
Health180
Stamina150
ComplexityHigh
End of Card★
★Show Program4 Acts
- ●ACT 01Overview
- ●ACT 02Weapon - Daggers & Dagger Throw
- ●ACT 03Abilities
- ●ACT 04Strategy & Tips
★Act 01
Overview
Knives is a stealth assassin in Last Flag. Real name Shin Soo-Jin, South Korean. She has 180 HP and 150 Stamina. Her kit revolves around throwing knives, going invisible and placing shadow portals to slip behind enemy lines. Best used for flag steals, flanks and picking off isolated targets.
★Act 02
Weapon - Daggers & Dagger Throw
Primary - Daggers (Melee): Close-quarters dagger strikes dealing 40 damage (reduced from 50 in 1.0), 2 m attack range (reduced from 3 m). Now deals bonus damage to Cashbots. Stealth attacks no longer deal bonus damage (removed in 1.0.2; previously +50%).
Alt-Fire - Dagger Throw: Ranged throw dealing 10 damage per dagger (reduced from 13 in 1.0) with a 0.3s fire delay. Thrown daggers now travel in a straight line at faster movement speed for more predictable hits. Cashbot multiplier 1.75x.
Knives also has a Double Jump that costs zero stamina, giving her strong vertical mobility.
★Reel
Abilities in Action
Primary
Secondary
Ultimate
★Act 03
Abilities
Stealth (Passive): Crouch for 2 seconds to go invisible. Breaks after taking 40 damage within 3 seconds.
Blade Rush: Quick dash attack (internally Dash Stab). Cooldown 15s (all levels). Deals 25 damage plus 20% of the target's max HP. Takes 50% less damage during the dash. Level 2: gain stealth on kill. Level 3: cooldown resets on kill. 1.0 fix: damage no longer fails to register when Dagger Throw is used at the same time, and the ability no longer double-dips on both upgrades after the first purchase.
Going Dark: Cooldown 25s (all levels). Lasts 15 seconds. For the first 5 seconds, incoming damage is fully ignored - stealth cannot break. After that, stealth breaks at 60 damage within 3s (vs. 40 on the regular Stealth passive). Stealth damage bonus removed in 1.0.2 (previously +50%, with a second upgrade stage adding another +50%). Level 2: +20% movement speed. Level 3: heals 50 HP on activation.
Shadowlight Portal (Ultimate): Places a two-way teleport. 100 HP, 10s cooldown. Teleport charges per level: 10 / 15 / 15 / 15. Charge-up 0.75s, teleport 0.3s, exit animation 1s. Upgrade adds +15% ability damage when cast through the portal. Level 3: 5s invisibility on exit. Level 4: 5s stamina boost. Can be dismantled (1s) to refund 50% charges.
★Act 04
Strategy & Tips
- Manage her stamina pool so she can sprint out with the flag after a grab.
- Place Shadowlight Portals in hidden spots near the enemy flag. Your whole team can use them as escape routes.
- Going Dark + Blade Rush combo: pop Going Dark for the 5-second damage immunity, then Blade Rush for 25 + 20% max HP. The stealth damage bonus was removed in 1.0.2, so Going Dark is now primarily a survivability and repositioning tool. At Level 3, Blade Rush resets on kill so you can chain multiple targets.
- 1.75x Cashbot damage modifier. Prioritise Cashbots when they spawn.
- Stealth breaks at 40 damage in 3 seconds. Stay aware of AoE abilities that can reveal you by accident.
★Take a Bow★







