★Star CardProfile
Presenting
Roadie

★ Headshot
Real NameJack Burtt
RoleCrowd Control / Support
WeaponGrenade Launcher (Homing)
Health200
Stamina150
ComplexityMedium
End of Card★
★Show Program4 Acts
- ●ACT 01Overview
- ●ACT 02Weapon - Grenade Launcher
- ●ACT 03Abilities
- ●ACT 04Strategy & Tips
★Act 01
Overview
Roadie is a crowd-control character in Last Flag. Real name Jack Burtt. He has 200 HP and 150 Stamina. His homing grenade launcher makes it easy to land shots, and he uses speaker systems to buff allies and debuff enemies. Magnet Grenade pulls enemies together (and now cancels enemy Roadie Shields + pulls Skyfire off her Jetpack), Shield gives personal protection at full move speed and Mosh Pit detonates speakers for knockback.
★Act 02
Weapon - Grenade Launcher
Primary - Grenade Launcher: Fires homing explosive projectiles. 1500 homing radius, 5000 homing strength. Direct hit 35 damage, splash 20 damage. Fire delay 0.3s.
Alt-Fire - Shield: Personal energy shield, 280 HP (increased from 200 in 1.0). When broken: 5s lockout + 70 wall-hit damage explosion. Recharges after 5s. 1.0 rework: Roadie now moves at normal speed while Shield is active (previously slowed). Activating Shield no longer interrupts reloading, and sprinting cancels Shield.
★Reel
Abilities in Action
Primary
Secondary
Ultimate
★Act 03
Abilities
Magnet Grenade (Primary): Pulls enemies to center. Cooldown 25s, pull duration 0.3s. Radius 1000, upgrades to 1500 at Level 2. Lifetime 2s, upgrades to 4s at Level 3. Level 3: 30 DoT damage + 50% stamina drain. 1.0: the pull now cancels enemy Roadie Shields and pulls Skyfire off her Jetpack during Rocket Joyride - a major counter to high-mobility offence.
Inspired Riff (Secondary): Deploys a speaker (180 HP, 20s lifetime, 1s deploy). Cooldown 30s (all levels). Buffs allies with +4 damage for 5s, debuffs enemies with 20% less damage for 5s. Radius 1000, upgrades to 1500 at Level 2. Level 2: upgraded projectile (debuff becomes -30%), +100 shield health. Level 3: 25 HP bubble shield on allies. Level 4: self-buff.
Party Rock (Ultimate): Area denial zone. Cooldown 5s, lifetime 15s (all levels). Width 1000 → 2000 at Level 2, length 1500 → 2000 at Level 2, height 500. Pyrotechnics: 10 DoT for 5s. Confetti: 3s slow, reduces movement by 30%. Level 5: second activation available within 3s.
Mosh Pit: Detonates your deployed Inspired Riff speakers. Available from Level 3. Detonation radius 500, impulse 2000 (with a vertical launch modifier for knock-up). Great for clearing enemies clustered around your speakers.
Boombox: Deployable area effect with 2000 radius. Duration 25s, extended variant 35s.
★Act 04
Strategy & Tips
- Homing grenades track within 1500 radius. Fire into groups for splash damage without needing precise aim. Reload is now 1.4s (down from 2s in 1.0).
- Magnet Grenade into Party Rock: pull enemies together, then drop the pyrotechnics zone on them for 10 DoT over 5s.
- Use Magnet Grenade to hard-counter enemy Roadie Shields and to yank Skyfire out of Rocket Joyride.
- Inspired Riff debuffs enemies with 20-30% less damage. Place the speaker where team fights happen.
- Shield has 280 HP and lets you move at full speed in 1.0. Sprinting now cancels it - useful to drop it quickly when you need to chase or reposition.
- At Level 3, Magnet Grenade adds 30 DoT and 50% stamina drain. Enemies caught in it can't sprint away.
★Take a Bow★







