★Star CardProfile
Presenting
Bounty Hunter

★ Headshot
Real NameJulius Reeves
NationalityAmerican
RoleAll-Rounder
WeaponShotgun
Health200
Stamina150
Sprint Boosts2
ComplexityLow
End of Card★
★Show Program4 Acts
- ●ACT 01Overview
- ●ACT 02Weapon - Shotgun
- ●ACT 03Abilities
- ●ACT 04Strategy & Tips
★Act 01
Overview
Bounty Hunter is an all-rounder in Last Flag. Real name Julius Reeves, American. He has 200 HP, 150 Stamina and 2 sprint boosts. His kit covers most situations: a pellet shotgun for close-range, seeker grenades for tracking, Jail Time for locking targets down and a Minigun ultimate for raw damage output.
★Act 02
Weapon - Shotgun
Primary - Shotgun: Fires pellets dealing 6 damage each, +3 on weak spots (9 per pellet on headshot). Fire delay 0.5s.
Alt-Fire - Unload: Burst shot dealing 16 damage with knockback (2200 impulse at range, 1100 up close). 7s recharge.
Killer Buff (Passive): After a kill, activates for 10 seconds. Adds +3 damage per pellet (total: 9 body / 12 headshot per pellet).
★Act 03
Abilities
Jail Time: Places a jail trap with 175 HP. Catch radius 400, jails targets for 4 seconds. Cooldown 25s (all levels). Drains 3% leech from jailed targets. Electrified mechanic: up to 4 stacks, each giving +15% damage (max +60%). Level 2: deals 20 damage to jailed target. Level 3: AoE damage (700 radius, 10 dmg every 0.9s). Launches target when the jail ends.
Seeker Grenades: Homing grenades dealing 15 damage each, 50 HP per grenade. Targeting range 3000. Cooldown 20s (all levels). Fires 3 grenades, upgrades to 5 at Level 2. Speed 600, upgrades to 1000 at Level 3.
Minigun (Ultimate): Deals 35 damage per shot, 0.1s between shots. Spin-up 0.5s, lasts 8 seconds. Movement heavily reduced while firing. Level 2: 25% life leech. Level 3: +100 shield on activation.
★Act 04
Strategy & Tips
- Chain kills to keep Killer Buff active. The +3 damage per pellet over a 10-second window adds up fast.
- Jail Time + Seeker Grenades: jail a target, then release seekers for guaranteed hits while they can't move.
- Minigun locks you in place but outputs high damage. Position near the flag before activating.
- At Level 2, Minigun life leech (25%) gives solid sustain while firing.
- Unload's knockback (2200 impulse) can push flag carriers off routes or into your team.
★Take a Bow★








